Saturday, June 30, 2012

Radioactive Review — 'Wisdom From The Wastelands #9: High-Tech Weapons'




The second in a series of weapon-related articles [first one reviewed here], WFTW #9 brings plenty of new toys to the Mutant Future universe.

Included are seven new types of Artifacts, including:

) Antimatter Weapons (assorted bombs, grenades, and missiles that not only kill anything outright without a force field, but saturate the area with radiation for days to come)
) Bead Weapons (energy-driven BB guns...with options for explosive, gas, or poison-filled projectiles)
) Desiccators (lethal dehydration-guns...which are particularly nasty to plants)
) EMP Weapons (robot-whompin' guns and explosives)
) Grenade Launchers (self-explanatory)
) Plasma Projectors (unleashes half-plasma/half-kinetic bursts...and kept envisioning them as these iconic blasters...!)
) Screamers (sonic-guns, for all your deafening and stunning needs)

Thorough tables list out all the necessary stats (damage, range, weight, etc.) for each type.

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Rounding out the work is the new debilitating condition, Deafened, which reduces Initiative by 2, and prevents aural perception checks.

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This supplement is a welcome addition to the line, as it introduces some crazy firepower to the game.  I'm particularly delighted for the inclusion of sonic-blasters, because they're some of my favorite superheroic weapons from the funnybooks.

But be warned, Mutant Lords...the antimatter weapons are NASTAY.  They're the wild-n-wooly progeny of black ray pistols and torc grenades, but cranked up to 11.  Your players will love them.

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As par for the course for the line, this is an amazing value for 99¢.  Buy it here.