The second in a series of weapon-related articles [first one reviewed here], WFTW #9 brings plenty of new toys to the Mutant Future universe.
Included are seven new types of Artifacts, including:
) Antimatter Weapons (assorted bombs, grenades, and missiles that not only kill anything outright without a force field, but saturate the area with radiation for days to come)
) Bead Weapons (energy-driven BB guns...with options for explosive, gas, or poison-filled projectiles)
) Desiccators (lethal dehydration-guns...which are particularly nasty to plants)
) EMP Weapons (robot-whompin' guns and explosives)
) Grenade Launchers (self-explanatory)
) Plasma Projectors (unleashes half-plasma/half-kinetic bursts...and kept envisioning them as these iconic blasters...!)
) Screamers (sonic-guns, for all your deafening and stunning needs)
Thorough tables list out all the necessary stats (damage, range, weight, etc.) for each type.
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Rounding out the work is the new debilitating condition, Deafened, which reduces Initiative by 2, and prevents aural perception checks.
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This supplement is a welcome addition to the line, as it introduces some crazy firepower to the game. I'm particularly delighted for the inclusion of sonic-blasters, because they're some of my favorite superheroic weapons from the funnybooks.
But be warned, Mutant Lords...the antimatter weapons are NASTAY. They're the wild-n-wooly progeny of black ray pistols and torc grenades, but cranked up to 11. Your players will love them.
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As par for the course for the line, this is an amazing value for 99¢. Buy it here.
Included are seven new types of Artifacts, including:
) Antimatter Weapons (assorted bombs, grenades, and missiles that not only kill anything outright without a force field, but saturate the area with radiation for days to come)
) Bead Weapons (energy-driven BB guns...with options for explosive, gas, or poison-filled projectiles)
) Desiccators (lethal dehydration-guns...which are particularly nasty to plants)
) EMP Weapons (robot-whompin' guns and explosives)
) Grenade Launchers (self-explanatory)
) Plasma Projectors (unleashes half-plasma/half-kinetic bursts...and kept envisioning them as these iconic blasters...!)
) Screamers (sonic-guns, for all your deafening and stunning needs)
Thorough tables list out all the necessary stats (damage, range, weight, etc.) for each type.
—
Rounding out the work is the new debilitating condition, Deafened, which reduces Initiative by 2, and prevents aural perception checks.
—
This supplement is a welcome addition to the line, as it introduces some crazy firepower to the game. I'm particularly delighted for the inclusion of sonic-blasters, because they're some of my favorite superheroic weapons from the funnybooks.
But be warned, Mutant Lords...the antimatter weapons are NASTAY. They're the wild-n-wooly progeny of black ray pistols and torc grenades, but cranked up to 11. Your players will love them.
—
As par for the course for the line, this is an amazing value for 99¢. Buy it here.