No. Enc.: 1d6+1 (3d10)
Alignment: Neutral
Movement: 45' (15')
—Fly: 150' (50')
Armor Class: 7
Hit Dice: 7
Attacks: 2 (1 bite, 1 weapon)
Damage: 1d8, and by weapon
Save: L5
Morale: 8
Hoard Class: XX
XP: 2,540
Movement: 45' (15')
—Fly: 150' (50')
Armor Class: 7
Hit Dice: 7
Attacks: 2 (1 bite, 1 weapon)
Damage: 1d8, and by weapon
Save: L5
Morale: 8
Hoard Class: XX
XP: 2,540
Eegahls are a race of winged, 5' tall avians with bulky bodies covered in grubby white, brown, and gold feathers. Two antennae (the source of their Energy Rays) sprout from their foreheads, and their legs end in prehensile, ape-like feet. They make their lairs in caves and Ancient ruins, and are usually encountered in hilly or mountainous terrain.
Primitive and brutish, Eegahls form loose tribes led by the dominant female (who possesses +1 Hit Die and -1 Armor Class from the norm). They normally attack from the air using the Dive maneuver while wielding clubs, spears, or heavy rocks (which do 2d6 damage upon impact).
Eegahls communicate through guttural grunts and squawks, making interactions difficult. Some claim to have appeased Eegahl hunting parties with gifts of meat, trapped live prey, and shiny trinkets.
An Eegahl can Metamorph into any of the following three forms: an albino ape [per p.60 of the Mutant Future Core Rules], a cave bear [p. 61], or a giant tuatara [p. 81].
Mutations: Aberrant Form (Prehensile Feet), Atrophied Cerebellum [D], Energy Ray (Heat), Metamorph (x3)
Primitive and brutish, Eegahls form loose tribes led by the dominant female (who possesses +1 Hit Die and -1 Armor Class from the norm). They normally attack from the air using the Dive maneuver while wielding clubs, spears, or heavy rocks (which do 2d6 damage upon impact).
Eegahls communicate through guttural grunts and squawks, making interactions difficult. Some claim to have appeased Eegahl hunting parties with gifts of meat, trapped live prey, and shiny trinkets.
An Eegahl can Metamorph into any of the following three forms: an albino ape [per p.60 of the Mutant Future Core Rules], a cave bear [p. 61], or a giant tuatara [p. 81].
Mutations: Aberrant Form (Prehensile Feet), Atrophied Cerebellum [D], Energy Ray (Heat), Metamorph (x3)