Monday, November 12, 2012

"S" is for "Splicesaur — Chlophus"


Splicesaur — Chlophus

No. Enc.:  0 (3d6)
Alignment:  Neutral
Movement:  150' (50')
Armor Class:  6
Hit Dice:  15
Attacks:  1 (gore, or tail)
Damage:  2d10 or 4d4
Save:  L8
Morale:  10
Hoard Class:  None
XP:  5,100

The towering chlophuses congregate near marshes, swamps, and waterways to feast on plants, carrion, and small (well, compared to them) animals.  They reach lengths of 30' long, and average 3 tons.  Clophuses forage as quadrupeds, but run and fight as bipeds.

Never ones to shy from combat, half of any given cluster of chlophuses will Charge and/or Trample, while the others protect the young.  Chlophuses launch globs of Class 6 poisonous mucus up to 45' away.

Armor made from clophus hides grants the wearer limited camouflage abilities, with a 25-50% chance of going unnoticed (based on terrain and circumstance).

Mutations:  Chameleon Epidermis, Toxic Weapon ("Mucal Discharge")