Wednesday, January 5, 2011

"P" is for "Pozzoom"

Pozzoom  ("Copter Possum")

No. Enc.:  1d4 (1d8)
Alignment:  Neutral
Movement:  75' (25')
         —Fly:  210' (70')
Armor Class:  3
Hit Dice:  3
Attacks:  1 (bite) or 5 (4 claws, 1 bite)
Damage:  1d6, or 1d4 / 1d4 / 1d4 / 1d4 / 1d6
Save:  L2
Morale:  9
Hoard Class:  IV, VIII
XP:  125

Pozzooms are furry, 2'-3' long nocturnal marsupials with long, whip-like tails.  They lurk in forests, Ancient ruins, abandoned sewers, and on the fringes of settlements.  Opportunistic and rapacious feeders, they devour anything edible.  Pozzooms are drawn to shiny objects, and stash trinkets in their pouches.

When not skulking and rooting through underbrush and refuse, pozzooms travel by whirling their tails so rapidly that they achieve lift-off, allowing for vertical, horizontal, and even hovering flight.  Pozzooms are their most dangerous while airborne, as they become vertible whirlwinds of destruction (gaining 5 attacks per round, instead of their earthbound 1).  Even worse, there is a 50% chance that any given pozzoom will have 1d4 young clinging to its body.  These tiny joeys (AC 0, 1 Hit Point) drop from their parent onto a target and dig in with needle-like claws and teeth.  Each "baby-bomb" automatically does 1d3 damage per round until the target, or the adult pozzoom, is dead.  Upon death of the parent, the surviving young alight from their prey and zip away.

While the creatures reek of decay, this is not always a disadvantage, as many interested predators find themselves on the pozzoom menu....

Mutations:  Aberrant Form ("Rotor-Tail"), Accumulated Resistance (Poison/Toxins), Night Vision, Prey Scent [D], Prehensile Tail