No. Enc.: 1d6 (1d10)
Alignment: Chaotic
Movement: 120' (40')
—Swim: 120' (40')
Armor Class: 6
Hit Dice: 7
Attacks: 1 (bite or specific weapon)
Damage: 1d8 or 2d6+1
Save: L7
Morale: 9
Hoard Class: XIV
XP: 1,140
Found in swamps, lakes, and humid caves, groaks are lanky, 7' tall amphibioids with slick yellowish skin and blue stripes. They usually eschew technology, and their only weapons are customized broad, razored blades atop long hafts [two-handed, +1 To Hit, 2d6+1 damage, 7 lbs]. How they procure them is unknown.
Groaks have an ancestral hatred of Pure Humans, and attack them on sight. After slaying such victims, groaks slice open the body cavities and remove all the organs and innards, placing them in neat, specific piles next to the corpses. The exactness of this ritual is universal amongst all groak-kind.
Groaks can spit venom up to 15' away, which causes Blindness for 1d6 hours upon a failed Saving Throw Versus Poison. And when agitated or in battle, a groak raises its neck hood to intimidate foes. Those seeing the threat display suffer a -2 penalty on all Morale checks.
One of the most grievous insults in the Mutant Future is telling someone that "their mother licks groaks."
Mutations: Toxic Weapon (Spittle)