No. Enc.: 0 (3d6)
Alignment: Neutral
Movement: 240' (80')
Armor Class: 7
Hit Dice: 4
Attacks: 1 (gore or trample)
Damage: 2d6+4 or 1d6+4
Save: L2
Morale: 9
Hoard Class: None
XP: 190
Movement: 240' (80')
Armor Class: 7
Hit Dice: 4
Attacks: 1 (gore or trample)
Damage: 2d6+4 or 1d6+4
Save: L2
Morale: 9
Hoard Class: None
XP: 190
Paindeer are migratory grazing animals that favor cooler climes, dwelling in forested and mountainous regions. They reach 6' tall at the shoulder, and can weigh over a half-ton. The larger males sport impressive antlers, while females possess only a few bony spurs (doing a reduced 1d4+2 damage).
They travel in relatively small herds, led by the largest male (who possesses an additional 1d10 hit points). In any group, there are 4 females/young per male, and all young have half the standard adult hit points.
And unlike most herd animals, paindeer rarely flee from predators; instead, some use their Killing Sphere mutations (to which they are immune, even if generated by non-paindeer), while the rest finish off their foes with goring attacks or Tramples.
Mutations: Killing Sphere
They travel in relatively small herds, led by the largest male (who possesses an additional 1d10 hit points). In any group, there are 4 females/young per male, and all young have half the standard adult hit points.
And unlike most herd animals, paindeer rarely flee from predators; instead, some use their Killing Sphere mutations (to which they are immune, even if generated by non-paindeer), while the rest finish off their foes with goring attacks or Tramples.
Mutations: Killing Sphere