Monday, November 15, 2010

"A" is for "Antzee"

Antzee

No. Enc.:  3d6 (5d10)
Alignment:  Neutral
Movement:  150' (50')
  Burrow:  15' (5')
Armor Class:  5
Hit Dice:  3
Attacks:  2 (1 bite, 1 sting)
Damage:  1d6 / 1d4 + poison
Save:  L2
Morale:  10
Hoard Class:  VI
XP:  95

Antzees are agile, 3' tall creatures with bulbous insectoid heads, ape-like bodies, and stinging barbs (which inject a Class 4 poison) on their hindquarters.  They are equally at home in arboreal treetops and subterranean environs, and they build large, mounded nests with vast tunnel systems.

Antzees are drawn to food stockpiles, and often raid settlements looking for sustenance.  Their inquisitive nature and chittering, chirping communications indicate that they might be semi-intelligent.

Rumors persist that each mound has an "antzee king" and/or "antzee queen" at its center.

Mutations:  Increased Sense (Smell), Metaconcert, Toxic Weapon (Venom)