No. Enc.: 0 (1d6)
Alignment: Neutral
Movement: 150' (50')
—Swim: 120' (40')
Armor Class: 5
Hit Dice: 4
Attacks: 3 (2 claws, 1 bite)
Damage: 1d6 / 1d6 / 1d10
Save: L2
Morale: 12
Hoard Class: None
XP: 190
Movement: 150' (50')
—Swim: 120' (40')
Armor Class: 5
Hit Dice: 4
Attacks: 3 (2 claws, 1 bite)
Damage: 1d6 / 1d6 / 1d10
Save: L2
Morale: 12
Hoard Class: None
XP: 190
Gullverines are predators the size of large Ancient canines, with stocky, muscular bodies, dingy feathers, clawed, webbed feet, and toothy, beaked snouts. They are never found far from coastal waters, and are equally comfortable in both tropical and arctic climes.
Tenacious and bloodthirsty, gullverines get +4 to all To Hit rolls. And 4 times per day, they can regurgitate an odious mixture of saliva and undigested prey that coats a cone 20' long and 15' wide at its endpoint. Targets failing a Saving Throw Versus Energy Attacks are not only blinded for 2d6 rounds, but also suffer a loss of 2d6 points of Charisma for 2d4 days.
Some Clamazon tribes breed gullverines as both hunting and combat companions, and often unleash the beasts on unwary villages prior to a raid. Such trained specimens are kept in surface caves and pens, and tended by particularly brutal Clamazon wranglers (who have +1 Hit Die above the standard).
Mutations: Toxic Weapon ("Gore-Goo")
Tenacious and bloodthirsty, gullverines get +4 to all To Hit rolls. And 4 times per day, they can regurgitate an odious mixture of saliva and undigested prey that coats a cone 20' long and 15' wide at its endpoint. Targets failing a Saving Throw Versus Energy Attacks are not only blinded for 2d6 rounds, but also suffer a loss of 2d6 points of Charisma for 2d4 days.
Some Clamazon tribes breed gullverines as both hunting and combat companions, and often unleash the beasts on unwary villages prior to a raid. Such trained specimens are kept in surface caves and pens, and tended by particularly brutal Clamazon wranglers (who have +1 Hit Die above the standard).
Mutations: Toxic Weapon ("Gore-Goo")