No. Enc.: 1 (1)
Alignment: Chaotic
Movement: 120' (40')
Armor Class: 2
Hit Dice: 17
Attacks: 2 or 1 (2 claws, or 1 bite, or 1 weapon)
Damage: 4d6 / 4d6, or 2d10, or by weapon +3d6
Save: L17
Morale: 12
Hoard Class: XVIII
XP: 7,250
—
Your physical might is matched only by your savagery. Go forth, friend Satanking...go, and crush humanity as it deserves!!!
—
Mutant Future Version
Satankings are mustachioed, shaggy-browed, 8' tall humanoids with jutting tusks and rocky hides. They crave conquest and violence, and seek the utter subjugation—but more accurately, the eradication—of all living things.
Satankings are cocky and confident brawlers, and happily utilize weapons of opportunity: boulders, fallen trees, etc. A satanking cunningly saves its devastating laser-breath attack (which does 8d6 damage) to maximize surprise and panic. Satanking hides are so thick, the beasts feel no pain; furthermore, they are utterly immune to bladed weapons, and take only half damage from all other physical and energy attacks.
Despite their monstrous natures, satankings can be bargained with, if promised new territories to enslave and despoil.
Mutations: Energy Ray (Lasers / Light) (x2), Increased Physical Attribute (Strength), Pain Insensitivity [D]Satankings are cocky and confident brawlers, and happily utilize weapons of opportunity: boulders, fallen trees, etc. A satanking cunningly saves its devastating laser-breath attack (which does 8d6 damage) to maximize surprise and panic. Satanking hides are so thick, the beasts feel no pain; furthermore, they are utterly immune to bladed weapons, and take only half damage from all other physical and energy attacks.
Despite their monstrous natures, satankings can be bargained with, if promised new territories to enslave and despoil.
[Satanking (aka King Satan in the U.S.) appears courtesy of Episodes 25-26 from the 1971 TV series, Spectreman.]