Like Part 1, Wisdom From The Wastelands: Robots, Part 2 is chock full o' goodness.
Levitating cinemas. Gravitic generators. Portable suns. Mechanical menaces a'plenty, like Tree Eaters and Mad Laboratories and Marine Hunters and Nightmarebots.
I think my favorite bits pertain to behavior: the robots act in X fashion if they're non-aware lunkheads just doing their tasks, but do Y (where "Y" usually equals "goes bugnuts, with ensuing hijinks") if awakened and sentient. I don't think I've ever seen prior post-apocalyptic robot guides make such distinctions, and I love the flavorful details.
Rounding out the issue are 8 new accessories, including a new locomotion class and weapon.
The core Mutant Future rulebook has 7 pages on robots. With these two 5-page WFTW issues (and a third already out...review pending!), Derek Holland and his Skirmisher posse have single-handedly tripled the game's robotic content. And it's all gold.
Great, fun stuff. Buy it here.