No. Enc.: 0 (2d6)
Alignment: Neutral
Movement: 18' (6')
—Fly: 210' (70')
Armor Class: 5
Hit Dice: 5+2
Attacks: 1 (bite)
Damage: 2d6
Save: L3
Morale: 10
Hoard Class: None
XP: 660
Skeals are hefty beasts that reach lengths of 10'-12' long and weights of 1,000-1500 pounds. They nest in mountainous regions, but cruise long distances to hunt over wide-open plains and savannahs.
A skeal's coloration makes it the perfect aerial predator. When viewed from below, their bluish fur mimics the color of the sky, and from above, their brownish-gold tones resemble grassland hues; consequently, they Surprise targets on a roll of 1-4 on 1d6, and gain +2 to Initiative rolls. Skeals favor the Dive maneuver to subdue prey.
They attack as a flock, and often fixate on one target. Skeals and babloons are natural enemies.
Mutations: Psionic Flight
Movement: 18' (6')
—Fly: 210' (70')
Armor Class: 5
Hit Dice: 5+2
Attacks: 1 (bite)
Damage: 2d6
Save: L3
Morale: 10
Hoard Class: None
XP: 660
Skeals are hefty beasts that reach lengths of 10'-12' long and weights of 1,000-1500 pounds. They nest in mountainous regions, but cruise long distances to hunt over wide-open plains and savannahs.
A skeal's coloration makes it the perfect aerial predator. When viewed from below, their bluish fur mimics the color of the sky, and from above, their brownish-gold tones resemble grassland hues; consequently, they Surprise targets on a roll of 1-4 on 1d6, and gain +2 to Initiative rolls. Skeals favor the Dive maneuver to subdue prey.
They attack as a flock, and often fixate on one target. Skeals and babloons are natural enemies.
Mutations: Psionic Flight