Tuesday, December 13, 2011

"P" is for "Porse"

Porse

No. Enc.:  0 (2d6)
Alignment:  Neutral
Movement:  240' (80') 
Armor Class:  6
Hit Dice:  4
Attacks:  3 (2 kicks, 1 bite)
Damage:  1d4 / 1d4 / 1d6
Save:  L2
Morale:  8
Hoard Class:  None
XP:  245

Porses are sleek, hairless quadrupeds with beak-like snouts and blowholes in place of nostrils.  They gallop across the Mutant Future in familial pods, and spend their days hunting, frolicking, and "playfully" tormenting larger, slower predatory beasts.

The creatures are quite vocal, and communicate with elaborate whistles, clicks, and whines.  Once every 3 rounds, a porse can emit a focused burst of sound in a cone 15' long and 10' wide at its endpoint that Paralyzes targets for 1d4 rounds upon a failed Saving Throw Versus Stun.  Porses primarily use this ability to herd and disorient small game, so man-sized or larger targets get a +2 bonus to the Save roll.

Porses are intelligent enough to cooperate with humanoid trainers, and make excellent steeds.

Mutations:  Echolocation, Regenerative Capability, Unique Mutation ("Sonic Stun")