Splicesaur — Dimetrog
No. Enc.: 1d6 (2d6)
Alignment: Neutral
Movement: 90' (30')
Armor Class: 5
Hit Dice: 9
Attacks: 3 or 1 (2 claws, 1 bite, or tail)
Damage: 1d6 / 1d6 / 1d10, or 1d8 + poison
Save: L9
Morale: 10
Hoard Class: VII
XP: 3,100
Dimetrogs are man-sized, nocturnal bipeds equally at home in tropical climes and barren wastelands. Prominent sails jut from their backsides, as do elongated fangs from their snouts.
A dimetrog's piercing tail injects a deadly Class 15 venom. And there is a 1 in 6 chance (on 1d6) that any given dimetrog can exhale a beam of withering heat, per the Energy Ray Physical Mutation [adjust XP accordingly].
Some travelers swear they've witnessed dimetrogs using primitive tools, and even Ancient artifacts....
Mutations: Accumulated Resistance (Heat), Enhanced Vision (Night Vision), Toxic Weapon (Venom)