Sunday, January 22, 2012

"M" is for "Monkit"

Monkit

No. Enc.:  1d6 (3d6)
Alignment:  Neutral
Movement:  150' (50') 
Armor Class:  4
Hit Dice:  1+1
Attacks:  3 (2 claws, 1 bite)
Damage:  1d2 / 1d2 / 1d4
Save:  L1
Morale:  7
Hoard Class:  III
XP:  27

Monkits are 2' tall felines with primate-like builds and the corresponding agility.  They dwell in forests, jungles, and ruined cities; essentially, anywhere they can easily brachiate to avoid the ground entirely.

Arboreal monkits often live in symbiotically mutualistic relationships with otherwise deadly mutant plants (such as flame plants [see p. 72 of the Mutant Future Core Rules], morningstar plants [p. 85], skinner trees [p. 95], kablooms, and assorted carnivorous growths).  The monkits keep the plants free of parasites and distribute seeds through their droppings, and in turn gain shelter and protection.  Some monkits will even feign injury to better lure predators to their "host abodes".

There is a thriving trade for monkits as pets, but they don't domesticate easily.

Mutations:  Enhanced Vision (Night Vision), Simian Deformity [D]