No. Enc.: 1 (1)
Alignment: Chaotic
Movement: 120' (40')
—Swim: 210' (70')
Armor Class: 3
Hit Dice: 13
Attacks: 3 (2 claws, 1 bite)
Damage: 1d6 / 1d6 / 3d6
Save: L7
Morale: 10
Hoard Class: XI
XP: 8,700
Squalodemons are nocturnal, 7'-tall ichthyoids with toothy maws and sternums lined with fluttering gills. They stalk beaches, waterways, and ruined aquatic theme parks. Rumors suggest that they weren't born of radiation and mutagens, but may instead be prehistoric beings defrosted after eons of slumber.
Squalodemons blanket their territories with a perpetual roiling fog, and surround their personages with a thicker, obscuring mist (allowing them to Surprise anyone enveloped on 1-5 on 1d6). Accordingly, all ranged attacks directed their way suffer a -3 To Hit penalty.
Squalodemons and fromags are natural enemies, and attack each other on sight.
Squalodemons blanket their territories with a perpetual roiling fog, and surround their personages with a thicker, obscuring mist (allowing them to Surprise anyone enveloped on 1-5 on 1d6). Accordingly, all ranged attacks directed their way suffer a -3 To Hit penalty.
Squalodemons and fromags are natural enemies, and attack each other on sight.
Mutations: Enhanced Vision (Night, Ultraviolet), Fear Generation, Increased Sense (Smell), Reflective Epidermis (Cold), Weather Control
—
Inspired by The Scooby-Doo Show episode #12, "There's A Demon Shark In The Foggy Dark" (1976).
And for the Savage Worlds version, click here!
And for the Savage Worlds version, click here!