Saturday, August 3, 2013

"D" is for "Dillode"


Dillode

No. Enc.:  1d4 (1d4)
Alignment:  Neutral
Movement:  120' (40')
  —Burrow:  18' (6')
Armor Class:  3
Hit Dice:  4
Attacks:  2 (2 claws)
Damage:  1d6 / 1d6
Save:  L3
Morale:  8
Hoard Class:  None
XP:  465

Dillodes are 4' long, subterranean animals with twitching antennae and thick shells that crackle with energy.  They feed on insects, grubs, and worms, standard and mutated alike.

Dillode shells are prized by armorers, as protective gear made from their hides grants AC 3 and 25 HP worth of electrical resistance.  But the critters are particularly susceptible to infection, and their germy corpses litter the wasteland.  Anyone touching a dead dillode must make a  Saving Throw Versus Disease at -2 or contract an atypically virulent strain of leprosy [see p. 48 of the Mutant Future Core Rules].

Mutations:  Energy Ray (Electricity), Energy-Retaining Cell Structure, Force Screen (Greater), Reduced Immune System [D], Mental Phantasm, Reflective Epidermis (Electricity), Teleport