No. Enc.: 0 (1)
Alignment: Neutral
Movement: 90' (30')
Armor Class: 3
Hit Dice: 15
Attacks: 1 (bite, or tail)
Damage: 5d6 or 3d8
Save: L8
Morale: 10
Hoard Class: None
XP: 3,300
Lumberjaws are plodding, terrestrial, 25-40' tall crocodilians with elongated legs, serrated tails, and knobby hides. A thick jungle of symbiotic vegetation grows on their undersides.
Ambush predators, lumberjaws stand still for days, waiting for prey to stumble into their ropy vines. Anything wandering into a lumberjaw's foliage must make a successful Ability Check Vs STR or Ability Check Vs DEX (whichever is better), or become entangled. Those grabbed are drawn into the lumberjaw's maw for a bite attack; a To Hit roll of 17-20 on 1d20 means the victim is Swallowed [see p. 58 of the Mutant Future Core Rules]. Lumberjaws can stoop down to attack ground-based targets, but suffer a -2 To Hit penalty due to sheer ungainliness.
Lumberjaws use their tails to clear space for them to inhabit. Unexplained mounds of butchered timber in the middle of a forest may alert canny adventurers that a lumberjaw is nearby....
Mutations: None