Wednesday, April 13, 2011

Mo' Mutants, Mo' Problems



The "Print Friendly" button isn't working properly, as it gives random results to each entry (sometimes not showing pictures...sometimes not showing big blocks of text...and other screwy issues).

I'm leaving it up for now, as I try to get it fixed on the back end.

But if I can't get it working, I'll just remove it later.  Sorry for the hassles.

"T" is for "Trilobison"

Trilobison

No. Enc.:  0 (3d6)
Alignment:  Neutral
Movement:  120' (40')
      Swim:  45' (15')
Armor Class:  2
Hit Dice:  5
Attacks:  1 (head-butt)
Damage:  1d6
Save:  L3
Morale:  7
Hoard Class:  None
XP:  650

Trilobison (both singular and plural) are squat, low-slung, bulky beasts covered in chitinous carapaces.  They only reach between 3'-4' tall at the tops of their backsides, but stretch to lengths anywhere between 10'-15'.  Trilobison herds congregate near fresh water and mudholes to graze and wallow, and they are equally at home above or below the surface.

Normally docile, trilobison Charge when provoked, or when protecting young; however, their distinctive horns curl backwards, and are useless for goring attacks.

Many riverside and aquatic communities depend on domesticated trilobison for survival, as the creatures provide meat, milk, eggs, hides (for armor), horns (for weapons), and dung (for fertilizer).  Trilobison are also used as beasts of burden and combat mounts.

Mutations:  Aberrant Form (Gills and Lungs), Natural Armor (Extreme) (x2)