Thursday, March 10, 2011

"V" is for "Vinosaur"

Vinosaur


No. Enc.:  1d2 (1d6)
Alignment:  Neutral
Movement:  105' (35')
Armor Class:  7
Hit Dice:  7
Attacks:  4 (1 tendril grab, 2 claws, 1 bite)
Damage:  2d6 / 1d6 / 1d6 / 1d8
Save:  L4
Morale:  10
Hoard Class:  VI, XIV
XP:  2,890


The savage vinosaurs are ambulatory, bipedal plants that reach heights of 7'-9' tall.  They have four prehensile tendrils (which can elongate to 20'), two scythe-like claws, and maws of razored fangs.  Lichens, mold, and fruiting bodies cover their exteriors.

In combat, vinosaurs first lash out with their vines.  A successful hit inflicts 2d6 constriction damage, and the beasts then tear into their prey with claws and fangs.  Once a victim is struck by the initial tendrils, no additional Attack Rolls are requiredthe flurry of damage is sustained each subsequent round until either the target or the vinosaur is dead.

Vinosaurs are dormant during the day (with their resting forms taking on a rigid, tree-like appearance), and only come alive under the cover of darkness.  Many an unwary adventuring band has unknowingly camped out in a glade of inert vinosaurs, and later awakened to...unpleasantness.

Mutations:  Carnivore, Free Movement, Full Senses, Night Vision, Nocturnal [D], Prehensile Tendrils (Constrictive)