Friday, February 11, 2011

"L" is for "Lucifin"

Lucifin

No. Enc.:  0 (3d4)
Alignment:  Neutral
Movement:  30' (10')
      Swim:  150' (50')
Armor Class:  5
Hit Dice:  4+3
Attacks:  1 (bite)
Damage:  1d12
Save:  L2
Morale:  11
Hoard Class:  None
XP:  440

Lucifins are bulky pinnipeds that reach lengths of 8'-10' long and weights of 700-800 pounds, with thick, bluish hides, distinctive webbed ears, and deep, bellowing vocalizations.  They congregate on tropical shores, hunting in the surrounding warm waters.
 
Aggressive and ill-tempered, lucifins are highly territorial, and often unprovokedly attack swimmers and fishing vessels.  In combat, the largest specimens [ones with the most Hit Points] swarm with biting attacks, while the smaller swim on the periphery using Temperature Control to boil the waters around their prey.

Lucifin blubber is highly prized by traders, as it can be converted into chemical fuel.  And just a few drops of their blood can ignite kindling or other combustibles.

Mutations:  Echolocation, Increased Sense (Hearing), Reflective Epidermis (Heat), Temperature Control (Heat)