Sunday, July 3, 2011

"F" is for "Femini"

Femini

No. Enc.:  1d8 (4d10)
Alignment:  Any
Movement:  165' (55') 
Armor Class:  6
Hit Dice:  8
Attacks:  4 or 2 (4 punches, or 2 weapons)
Damage:  1d4 / 1d4 / 1d4 / 1d4, or by 2 weapons
Save:  L8
Morale:  9
Hoard Class:  XIV, XVIII
XP:  3,560

The Femini are a race of statuesque feminoids with skin tones ranging from dark olive to rich burgundy to deep mahogany.  Each possesses two pairs of arms, legs, and eyes, and when speaking, they vocalize with two distinct voices that "overlap" as one.

Femini are extremely agile, and can brachiate through the treetops just as quickly as sprinting across the ground.  And thanks to their multiple eyes and honed senses, they are never Surprised.  20% of all Femini also possess two heads, which provide both the Increased Sense (Vision) Physical Mutation and an extra Mental Mutation above and beyond the one granted by their Dual Cerebella.

They tend to live as nomadic hunter/gatherers, but some embrace civilization and the technologies of the Ancients.  These ambitious Femini work as scouts, guides, mercenaries...and even assassins.

To reproduce, they require the affections of male Mutant Humans or Pure Humans, and the offspring are always more Femini.

Mutations:  Aberrant Form (Extra Parts x2), Dual Cerebellum (adds +1 Mental Mutation), Mind Reflection