No. Enc.: 0 (2d4)
Alignment: Neutral
Movement: 195' (65')
Armor Class: 3
Hit Dice: 3
Attacks: 1d4+1 (kicks)
Damage: 1d6 per kick
Save: L2
Morale: 8
Hoard Class: None
XP: 95
Stalking grasslands and open plains, barkrunners are gangly, multi-legged creatures that stand 8'-12' tall. They attack in simple and brutal fashion—they chase down prey, and then stomp it to death. Once a barkrunner has made a kill, it straddles the corpse like a hen does an egg and uses the "roots" on its underbelly to lap up the nutritive mash.
Their thick hides make excellent armor and barding. And powder made from grinding a barkrunner's flowery growths provides the Quickness Physical Mutation for 1d4 hours...but at the cost of gaining the Reduced Oxygen Efficiency Disability for the same duration.
Mutations: Animal Limbs (Legs), Free Movement