Saturday, December 10, 2011

"J" is for "Jaman"

Jaman

No. Enc.:  1d2 (1d6)
Alignment:  Chaotic
Movement:  120' (40') 
Armor Class:  6
Hit Dice:  7
Attacks:  1 (kick, or weapon)
Damage:  1d6, or by weapon
Save:  L7
Morale:  7
Hoard Class:  XVI
XP:  2,540

While slight of build and lacking in physicality, the 8' tall, lanky, wooly Jamen more than make up for their shortcomings with sheer dastardliness.  They are well known throughout the Mutant Future as grifters, flesh-peddlers, pushers, fences, assassins, and all-around scoundrels. 

A Jaman's thick wool—which ranges in coloration from dark brown, to off-white, to even lavender—resists the effects of radiation, and can be woven into protective garments.  Though they view it as demeaning, Jamen down on their luck will sell their hair for hard coin.

A Jaman always "knows a guy who knows a guy," as is an excellent resource for PCs needing to walk on the shadier side.  Jamen never stray far from their urban vice dens, and always have a minimum of 1d4 goons (usually Crules, KarkhansManacondas, Mantipedes, and/or Pigmen [see p. 88 of the Mutant Future Core Rules]) in their employ.

Mutations:  Control Light Waves, Damage Turning, Intellectual Affinity (Bartering), Mental Phantasm, Reduced Oxygen Efficiency [D], Reflective Epidermis (Radiation)