Tuesday, November 30, 2010

"M" is for "Mawauro"

Mawauro

No. Enc.:  0 (1)
Alignment:  Neutral
Movement:  90' (30')
Armor Class:  6
Hit Dice:  16
Attacks:  2 or 1 (2 bludgeons, or 1 bite)
Damage:  3d4 / 3d4, or 3d10
Save:  L9
Morale:  10
Hoard Class:  VI, VII, XVI
XP:  7,800

Mawauros are ambulatory, carnivorous cacti of gigantic size (20'-25' tall), rugged endurance, and rapacious appetite.  They stalk the deserts and badlands in a never-ending search for food, hunting by sight and with uncanny hearing.

Due to their spiky exteriors, attacking a mawauro bare-handed results in 1d6 damage on a successful hit.

Mawauros successfully excecute the Swallow maneuver on rolls of 16-20, and consumed victims take 1d12 damage per round until they die at the end of 6 rounds (or cut their way out beforehand).  And thanks to their highly specialized metabolisms, mawuaros don't excrete, so the belongings of consumed victims acculmulate in their body cavities.

In some tribal cultures, surviving an encounter with a mawauro is a rite of passage into adulthood.

Mutations:  Animal Organs (Eyes), Carnivore, Free Movement, Full Senses (Echolocation), Full Senses (Increased Hearing), Natural Vegetal Weapons (Thorns), Reflective Cellular Structure (Fire/Heat)