No. Enc.: 0 (1d6)
Alignment: Neutral
Movement: 90' (30')
Armor Class: 5
Hit Dice: 4
Attacks: 1 (heatbutt)
Damage: 1d6
Save: L5
Morale: 6
Hoard Class: None
XP: 135 (+55 if extra Mutation)
Aarborvarks are the most shy and elusive of the vark subspecies, as they dwell within the hearts of deep forests and jungles. Their dark, ridged hides take on a woody texture, and provides nooks for moss, lichens, ferns, and leafy plants to take root and flourish across their bodies.
There is a 25% chance that any given aarborvark will have one of the following random Plant Mutations: Dermal Acid Sap, Dermal Poison Sap, Grenade-Like Fruit, or Poisonous Spores. Aarborvarks are immune to the effects of these types of mutations if possessed by their fellows.
Mutations: Chameleon Epidermis, Dual-Headed
Movement: 90' (30')
Armor Class: 5
Hit Dice: 4
Attacks: 1 (heatbutt)
Damage: 1d6
Save: L5
Morale: 6
Hoard Class: None
XP: 135 (+55 if extra Mutation)
Aarborvarks are the most shy and elusive of the vark subspecies, as they dwell within the hearts of deep forests and jungles. Their dark, ridged hides take on a woody texture, and provides nooks for moss, lichens, ferns, and leafy plants to take root and flourish across their bodies.
There is a 25% chance that any given aarborvark will have one of the following random Plant Mutations: Dermal Acid Sap, Dermal Poison Sap, Grenade-Like Fruit, or Poisonous Spores. Aarborvarks are immune to the effects of these types of mutations if possessed by their fellows.
Mutations: Chameleon Epidermis, Dual-Headed