Saturday, December 25, 2010

"C" is for "Croctopus"

Croctopus

No. Enc.:  1 (1)
Alignment:  Neutral
Movement:  120' (40')
      Swim:  120' (40')
Armor Class:  2
Hit Dice:  8
Attacks:  6 or 4 (6 tentacles, or 3 tentacles, 1 bite)
Damage:  1d4 (per tentacle), or 1d4 / 1d4 / 1d4 / 2d8
Save:  L6
Morale:  11
Hoard Class:  None
XP:  2,560

One of the most horrifying predators of the Mutant Future is the deadly and vicious croctopus.  Its suckered limbs can reach lengths of 15' or more (allowing it to "stand" vertically, and scale great heights), and its skin is thick and rubbery.  Combining their fundamental hardiness with the ability to locomote over land and through water with equal ease, croctopi lurk in a diverse array of environs:  abandoned sewers, freshwater rivers, brackish swamps, sandy beaches, deepsea reefs, and even underground lakes.

Wily hunters, they lurk in ambush, or patiently stalk their prey awaiting an ideal time to attack.  With a successful hit, each croctopus tentacle deals 1d4 constriction damage per sequential round.  Furthermore, for each tentacle constricting in this fashion, the victim suffers a cumulative attack penalty of -1.  A croctopus can only lash out with up to 6 tentacles at any given time, as they use the remaining 2 to anchor themselves.

A croctopus can discharge a 20' diameter cloud of sticky ink that blinds all targets failing a Saving Throw Versus Stun Attacks for 2d4 rounds. 

Mutations:  Chameleon Epidermis, Increased Balance, Toxic Weapon (Ink Spray)