Friday, February 7, 2014

"O" is for "Octosaw"


Octosaw

Hit Dice:  4
Frame:  Armature
Locomotion:  Legs (Multiple)
Manipulators:  None
Armor:  Alumisteel (AC 4)
Sensors:  Class II
Mental Programming:  Programming
Accessories:  AV Transmitter, Magnetic Feet
Weaponry:  Rotating Blade (2d6+1)
XP:  300

Octosaws are 3' long, battery-powered robots with blocky bodies, 2' chain-blades, and spindly, springy legs.  They attack in swarms of 2d4 units, and doggedly skitter after foes at a rate of 90' (30'), even along walls and ceilings.

Octosaws inflict 2d6+1 damage with each strike.  Anyone slashed suffers an additional 1d4 damage per round for 3 rounds from blood loss.

Too fragile for battlefield use and too loud for assassinations, The Ancients utilized octosaws in sadistic gameshows and penal bloodsports, or combinations thereof (like ¡Viva Texecution!:  The Lone Star Justice Hour).