Wednesday, November 16, 2011

"B" is for "Blastodon"

Blastodon

No. Enc.:  0 (2d8)
Alignment:  Chaotic
Movement:  120' (40')
Armor Class:  3
Hit Dice:  14
Attacks:  2 (2 projectiles, or 1 bite, 1 trample)
Damage:  3d6 / 3d6, or 1d6 / 4d8
Save:  L7
Morale:  9
Hoard Class:  None
XP:  5,100

The massive blastodons are belligerent, cruel, and destructive pachyderms with a seething ancestral hatred for humanity.  Wrathful herds often lay siege to Pure Human and Mutant Human settlements, or ambush caravans and military convoys.

Once every other round, a blastodon can launch 2 balls of explosive plasma (one from each hollow tusk) up to a range of 100'.  Each does 4d6 damage in a blast radius of 15', and deafens those caught in the explosion for 1d4+1 rounds upon a failed Saving Throw Versus Stun.  Different targets may be chosen for each attack.  In close combat, blastodons Trample with abandon.

Blastodons feed by lapping up their victims' obliterated remains with their trunk-maws.

As a side effect of their thunderous abilities, blastodons' ears have scarred over into cartilagineous lumps.  This renders the beasts effectively deaf, but their footpads and snouts remain highly sensitive to vibrations.

Mutations:  Sensory Deficiency (Deafness) [D], Unique Mutation ("Plasma Pulses"), Unique Sense (Detect Vibrations)