No. Enc.: 1 (1)
Alignment: Neutral
Movement: 90' (30')
—Swim: 60' (20')
Armor Class: 1
Hit Dice: 2 per head (8-18)
Attacks: 1 per head (bite)
Damage: 2d6 (per head)
Save: L4 - L9
Morale: 10
Hoard Class: XVIII, XIX
XP: based on HD (and extra Mutations)
Movement: 90' (30')
—Swim: 60' (20')
Armor Class: 1
Hit Dice: 2 per head (8-18)
Attacks: 1 per head (bite)
Damage: 2d6 (per head)
Save: L4 - L9
Morale: 10
Hoard Class: XVIII, XIX
XP: based on HD (and extra Mutations)
Hythons are one of the most terrifying apex predators of the Mutant Future. While favoring wet, warm climes—dwelling in marshes, jungles, forests, Ancient sewers, and ruins—they also stalk across savannahs and grasslands. They grow to enormous sizes, easily reaching over 35' long and weighing several tons. Hythons come in a wide variety of mottled colorations.
Each hython has 1d6+3 heads, and possesses 2 Hit Dice per head at maximum Hit Points. Every head attempts to bite an opponent each round (the number of attacks equals the number of heads), and can Swallow on a roll of 18-20. Consumed victims take an additional 2d6 damage per round, and are digested at the end of 6 rounds.
For every 16 points of damage a hython takes, 1 head becomes useless, until all heads are destroyed and the creature dies.
Some hythons have exhibited mutations atypical to the species, such as Chameleon Epidermis, Control Light Waves, Energy Ray, and Toxic Weapon; fortunately, these aberrations are extremely rare. [The Mutant Lord should feel free to customize each creature as desired.]
Hython skins are prized amongst traders, armorers, cobblers, and mutants with a flair for fashion.
Mutations: Multi-Headed, Thermal Vision
[Designer's Note: My first thoughts—each and every time—upon reading articles like this, this, this, and this: "How does this apply to Gamma World?"]
Each hython has 1d6+3 heads, and possesses 2 Hit Dice per head at maximum Hit Points. Every head attempts to bite an opponent each round (the number of attacks equals the number of heads), and can Swallow on a roll of 18-20. Consumed victims take an additional 2d6 damage per round, and are digested at the end of 6 rounds.
For every 16 points of damage a hython takes, 1 head becomes useless, until all heads are destroyed and the creature dies.
Some hythons have exhibited mutations atypical to the species, such as Chameleon Epidermis, Control Light Waves, Energy Ray, and Toxic Weapon; fortunately, these aberrations are extremely rare. [The Mutant Lord should feel free to customize each creature as desired.]
Hython skins are prized amongst traders, armorers, cobblers, and mutants with a flair for fashion.
Mutations: Multi-Headed, Thermal Vision
[Designer's Note: My first thoughts—each and every time—upon reading articles like this, this, this, and this: "How does this apply to Gamma World?"]