Saturday, September 3, 2011

"O" is for "Ophidam"

Ophidam

No. Enc.:  1d4 (1d12)
Alignment:  Lawful
Movement:  105' (35') 
Armor Class:  5
Hit Dice:  8
Attacks:  3 or 1 (2 claws, 1 bite, or 1 weapon)
Damage:  1d4+3 / 1d4+3 / 1d6+3 + poison, or by weapon +3
Save:  L8
Morale:  9
Hoard Class:  IX, XIV, XXI
XP:  3,060

Ophidams are a race of female reptilians that inhabit deserts and radioactive wastelands.  They have long, serpentine bodies and heads adorned with elaborate scaly growths.  Compassionate and generous, they form monastic enclaves that serve as oases of healing and contemplation.

Ophidams are dependent on Pure Human, Mutant Human, or Mutant Reptile males to procreate.  That said, they never use their Empathy or Mental Phantasm mutations to facilitate mating, as they find such violations horrific.  Ophidams rely on charm, grace, humor, and sensuality, and successful consumations result in a clutch of 1d6 eggs (which always hatch more Ophidams).

They are utterly immune to the harsh environmental conditions of the wastelands; in fact, skin contact with quantities of water exceeding 1 quart causes them 2d6 damage per exposure.  Ophidams encountered outside of desert environs are daring souls with a thirst for adventure, and often work as medics, translators, scribes, and courtesans.

Mutations:  Combat Empathy, Empathy, Epidermal Susceptibility (Water) [D], Mental Phantasm, Night Vision, Reflective Epidermis (Heat), Toxic Weapon (Venom)