NPC
Character Type: Clamazon
Alignment: Chaotic
Character Type: Clamazon
Alignment: Chaotic
Level: 10th
Hit Points: 100
Armor Class: -1
Abilities
Strength: 20 (+4 To Hit / Damage)
Dexterity: 16 (-2 AC)
Constitution: 17
Intelligence: 12
Willpower: 16
Charisma: 18
Saving Throws
Energy Attacks: 7
Poison / Death: 6
Stun Attacks: 8
Radiation: 7
Mutations: Combat Empathy, Empathy, Frailty (Water Dependency) [D], Increased Physical Attribute (Strength), Intellectual Affinity (Martial), Natural Armor (Extreme) (x2)
Special Abilities
Warrior Queen (+3 HD above racial HD)
"Shellmet" (-1 AC, +2 to Saving Throws Versus Stun Attacks)
WeaponsWarp-Field Sword (1d8 + 16, treats any armor as if 2 AC worse)
Longsword (1d8)
Trident (1d6)
Bonus Totals
To Hit: +9 (Str + Combat Empathy + Martial Affinity)
Extra Melee Damage: +4d6+7 (Str + Increased Str + Combat Empathy + Martial Affinity)
XP: 4,100
Description
Sailors pray to their gods at the mere mention of the name Sunaami Phoon, Queen of the Clamazons. Also known as "The Reefreaver" and "She of the Sword and Shell", Phoon terrorizes the seas with a veritable army of her sister-brigands. She clawed her way to the top rank of her race through force, ferocity, and guile (plus a generous use of her Empathy mutations), and she is as deadly and merciless in combat as she is bawdy and lusty in her passions.
Although Clamazons have no conception of modesty and generally wear only the most cursory of garments (if any at all), Phoon frequently adorns her battle-scarred carapace in Ancient jewelry and accessories. Such decoration feeds her vanity just as much as it inspires her followers.
She sports an elaborate head-shell that functions as a helmet proper. She can open and close it at will, and often positions it so that only her glowing eyes are revealed within.
Phoon favors swords both archaic and technological, and enjoys toying with lesser foes by forcing them into unfair, outclassed swashbuckling duels. And despite her penchant for raw brutality, she often holds back on attacks, so as to draw out combats for her own savage amusement.