Thursday, October 6, 2011

Devastation Drive-In — 'It's Alive' (1974)




Fangbaby

No. Enc.:  1 (1d3)
Alignment:  Neutral
Movement:  120' (40')
Armor Class:  2
Hit Dice:  4
Attacks:  3 (2 claws, 1 bite)
Damage:  1d6+2 / 1d6+2 / 1d10
Save:  L4
Morale:  11
Hoard Class:  None
XP:  245

Even in the forlorn Mutant Future, the arrival of a newborn is a blessed event...

...UNLESS THE INFANT IS A MALIGNANT MACHINE OF MURDEROUS MALEVOLENCE!!!

Fangbabies are some of the most tragic—and horrific—denizens of the Mutant Future.  These creatures have bulbous heads, pallid skin stretched too tightly over their frames, razored claws, and needle teeth.  They are agile and spry, and can leap and pounce like primates.

Fangbabies are born to those exposed to overwhelming environmental hazards.  If a pregnant Pure Human fails any 3 Saving Throws Versus Radiation, Poison, Energy, or combination thereof in the same day, there is a 30% chance that the offspring will be born as a fangbaby.

Most authorities attempt to slay newborn fangbabies the instant they're delivered, but the confused, frightened creatures always fight back...and gain +3 To Hit and +3 Damage per attack within the first hour of birth.  They are never a threat to their parents.

If a fangbaby is forcibly separated from its parents (whether to be caged, sent off for study, or banished into the wilds), the creature will unfailingly escape, and relentlessly—and murderously—make its way home.  Their Know Direction mutations always lead them directly to their sires.

And as if fangbabies weren't terrible enough, just wait until they grow up....

Mutations:  Know Direction (Modified), Negative Empathy [D]