No. Enc.: 1 (1d4)
Alignment: Chaotic
Movement: 120' (40')
—Swim: 75' (25')
Armor Class: 4
Hit Dice: 13
Attacks: 3 or 1 (2 claws, 1 bite, or 1 tail-slap)
Damage: 2d8 / 1d6 / 1d6, or 2d6 + special
Save: L7
Morale: 10
Hoard Class: VII
XP: 6,900
Gator ghouls are bipedal crocodiloids that haunt toxic swamps and polluted bayous. Master skulkers (and leering voyeurs), they Surprise on a 1-4 on 1d6.
Gator ghouls relish visceral combat, but treacherously blind their foes before melee. A successful tail-slap sends victims flying 20' away, and requires an Ability Check Vs Dex to avoid and additional 3d6 impact damage. Gator ghouls cannily blast Class 8 radiation from afar when outclassed (or just feeling particularly ornery).
Gator ghouls relish visceral combat, but treacherously blind their foes before melee. A successful tail-slap sends victims flying 20' away, and requires an Ability Check Vs Dex to avoid and additional 3d6 impact damage. Gator ghouls cannily blast Class 8 radiation from afar when outclassed (or just feeling particularly ornery).
Mutations: Fear Generation, Increased Sense (Vision), Optic Emissions (Bright Eyes, Gamma Eyes)