No. Enc.: 1 (1d4)
Alignment: Neutral
Movement: 270' (90')
Armor Class: 5
Hit Dice: 11
Attacks: 3 (2 claws, 1 bite)
Damage: 1d10 / 1d10 / 1d6
Save: L6
Morale: 9
Hoard Class: None
XP: 2,800
The feral space-apes are extraterrestrial, 7'-tall bipeds with slick, purple hides mottled with neon green. They sport wicked claws that inject a Class 15 poison; victims suffer severe allergic reactions marked by an outbreak of green nodules, and catatonia. Effects last for 1d8 days with a failed Saving Throw Vs Poison, or 3d6 hours with success. Space-apes can outrun Ancient automobiles.
Space-apes hatch from 6" eggs found in rocks procured off-world, or that fall to earth on meteoroids. The tiny, brachiating hatchlings promptly enlarge to 2'-tall, and are frighteningly spry with AC 2, HD 3, Movement 210' (70'), Damage 1d6 / 1d6 / 1d4, and a diminished toxicity of Poison Class 8. They reach adulthood in a mere 24 hours.
Interestingly, adult space-apes suffer from vertigo, and avoid heights (any altitudes 20' above ground) at all possible.
Space-apes hatch from 6" eggs found in rocks procured off-world, or that fall to earth on meteoroids. The tiny, brachiating hatchlings promptly enlarge to 2'-tall, and are frighteningly spry with AC 2, HD 3, Movement 210' (70'), Damage 1d6 / 1d6 / 1d4, and a diminished toxicity of Poison Class 8. They reach adulthood in a mere 24 hours.
Interestingly, adult space-apes suffer from vertigo, and avoid heights (any altitudes 20' above ground) at all possible.
Mutations: Fear Generation, Toxic Weapon (Venom)
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Inspired by What's New, Scooby-Doo? episode #3, "Space Ape At The Cape" (2002).
And for the Savage Worlds version, click here!
And for the Savage Worlds version, click here!