No. Enc.: 1d6 (3d6)
Alignment: Neutral
Movement: 60' (20')
Armor Class: 2
Hit Dice: 7
Attacks: 2 or 1 (2 claws, or 1 weapon)
Damage: 1d6 / 1d6, or by weapon
Save: L7
Morale: 8
Hoard Class: XX
XP: 1,840
Hermites are a race of 4' tall, terrestrial crustaceoids with conical shells that make their total heights between 6'-9'. A shy, reserved, and deeply spiritual people, they avoid strangers, and do most of their trading via proxies.
Hermites are far more agile than they appear, and gain +2 to all martial Attack Rolls.
They also possess the bizarre ability to transform solid metal into an aqueous state with a touch. This works against metallic weapons, armor/shielding, and objects of 50 lbs or less. (Interestingly, copper is unaffected.) Hermites utilize the resulting liquids in highly alcoholic ales renowned—and coveted—throughout the Mutant Future.
Mutations: Natural Armor (Extreme) (x2), Unique Mutation ("Aqua-Touch")