Monday, January 16, 2012

"H" is for "Hermite"

Hermite

No. Enc.:  1d6 (3d6)
Alignment:  Neutral
Movement:  60' (20') 
Armor Class:  2
Hit Dice:  7
Attacks:  2 or 1 (2 claws, or 1 weapon)
Damage:  1d6 / 1d6, or by weapon
Save:  L7
Morale:  8
Hoard Class:  XX
XP:  1,840

Hermites are a race of 4' tall, terrestrial crustaceoids with conical shells that make their total heights between 6'-9'.  A shy, reserved, and deeply spiritual people, they avoid strangers, and do most of their trading via proxies.

Hermites are far more agile than they appear, and gain +2 to all martial Attack Rolls.

They also possess the bizarre ability to transform solid metal into an aqueous state with a touch.  This works against metallic weapons, armor/shielding, and objects of 50 lbs or less.  (Interestingly, copper is unaffected.)  Hermites utilize the resulting liquids in highly alcoholic ales renowned—and coveted—throughout the Mutant Future.

Mutations:  Natural Armor (Extreme) (x2), Unique Mutation ("Aqua-Touch")