Venusapien
No. Enc.: 1 (1d4)
Alignment: Neutral
Movement: See Below
Armor Class: 5
Hit Dice: 10
Attacks: 2 (2 "claws")
Damage: 1d10 / 1d10
Save: L8
Morale: 9
Hoard Class: VI
XP: 5,200
The maddest of Ancient scientists were convinced that human beings descended not from primates, but from vegetation, and harnessed the electrical powers of Creation to splice man and plant into one...
...and in doing so discovered the fantastic "missing leaf" of the evolutionary ladder...
...A SHAMBLING, CHLOROPHYLLIC ABOMINATION WITH AN INSATIABLE HUNGER FOR THE FLESH OF THE LIVING!!!
Venusapiens (known in the Ancient Latin as Homoarboris insectivorus) are the 7' tall, 400 lb, transitional humanoids bridging flora and humans. Their arms terminate in toothy flower-maws, and similar biting orifices gnash rhythmically atop their enormous feet. Spikes jut from their waxy frames. While sentient, venusapiens aren't particularly bright (average INT of 1d4+3).
Venusapiens spend the majority of their lives in a passive state rooted in the earth (Movement: 0' (0')), feeding on small animals that venture too close to their foot-mouths. However, when supplied with ample quantities of meat and/or blood and water, the creatures animate, and uproot themselves so as to actively hunt (lumbering at 75' (25')) larger prey...even human prey. Such ambulatory venusapiens acquire the Increased Caloric Needs Drawback, and if food and water become scarce [meaning they can't fulfill the dietary requirements in the Mutation's description], they go dormant again where they stand. Inert venusapiens also animate when badgered and/or attacked for more than 2 consecutive rounds.
Motile venusapiens feed through their biting "hands", and if both strike in the same round, the victim suffers an additional 1d12 damage. Those attacking a venusapien in melee must make a successful Ability Check Versus DEX each round or suffer 1d8 thorn damage. Furthermore, anyone approaching within 2' of a dormant venusapien must also make a successful Ability Check Versus DEX, or accidentally stumble into a foot-mouth for an automatic 1d6 damage.
Three times per day, a venusapien can discharge a cloud of Class 9 sleep-inducing mist that affects all targets in a 25' radius.
Mutations: Frailty ("Nutrient Dependence") [D], Reflective Epidermis (Electricity), Toxic Weapon ("Gas Generation")
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Designer's Notes: It's actually unknown if this film ever got a proper studio release, meaning a poster may not even exist, necessitating the use of the [lamentably retitled by the production company] video art. And the footage is in terrible shape.
Super-Secret Designer's Notes: This psychotronic-supreme movie was scripted by the mythic Edward D. Wood, Junior!!! Read all about it's wild and wonky history here!!!