Wednesday, August 8, 2012

Welcome To The Jungle. Meet... The Mumkey.


Fire In The Jungle, that is!





Mumkey

No. Enc.:  1d4 + 12 (1d8 + 12)
Alignment:  Chaotic
Movement:  120' (40')
Armor Class:  6
Hit Dice:  4
Attacks:  3 (2 claws, 1 bite)
Damage:  1d4 / 1d4 / 1d6
Save:  L3
Morale:  12
Hoard Class:  VII
XP: 355

For aeons they slept, with shattered display cases their sarcophagi and crumbling museums their tombs...but, lo, the mumkeys arose from the wreckage to prey upon their humanoid descendants in the far-flung Mutant Future!

Mumkeys are desiccated primates granted an uncanny unlife by unknown energies.  They congregate in shattered ruins, lying in wait for hapless passersby.  Mumkey troops fixate on one foe at a time, mobbing it with sadistic fury.

Anyone hearing a mumkey's freakish gibbering must make a Saving Throw Versus Stun or be Paralyzed.  And, even more terrifying, a mumkey's touch scrambles the DNA of its victims, inducing a devastating Mutational Drawback upon a failed Saving Throw Versus Death.  Those afflicted can no longer be healed by medical artifacts; instead, the gizmos inflict damage corresponding to what they ordinarily repair.  Only the most advanced of Ancient science can reverse the condition.

Mumkeys are unaffected by radiation, and all known diseases and poisons.

Mutations:  Reflective Epidermis (Radiation), Unique Mutation ("Genetic Corruption")



Not-The-Designer's Notes:  Name and base stats by Dustin Brandt, as seen in his Fire In The Jungle supplement.  Download it today...or, even better, buy a print copy!