Anything involving the word Swarmanoid has to be ridiculously cool...and potentially terrifying.
Just watch it.
A Bestiary for Mutant Futures, Crawlin' Classics, Gamma Worlds, and Assorted Post-Apocalyptic Wastelands.
Tuesday, August 16, 2011
Mutants In The News — "The Coming Of...THE SWARMANOIDS!!!" Edition
"J" is for "Jawbreaker"
Jawbreaker
No. Enc.: 1d4 (1d4)
Alignment: Neutral
Movement: 120' (40')
—Swim: 45' (15')
Armor Class: 3
Hit Dice: 4
Attacks: 1 (bite)
Damage: 2d6+1
Save: L2
Morale: 11
Hoard Class: None
XP: 135
Jawbreakers are armored, 4'-5' fish that inhabit murky swamps, lakes, and rivers. They are slow and sluggish in the water, and drift lazily beneath the surface...
...until prey nears the shoreline. At that point, a jawbreaker shifts its back fins into nimble legs with clawed feet, and springs onto the land, Surprising on a 1-5 on 1d6. It then rushes after prey with gnashing, bone-snapping teeth.
If a jawbreaker attacks a pack animal or mount with a successful To Hit roll of 17-20, it snaps the target's leg, resulting in crippling immobility. PCs struck on a 19-20 with such an attack suffer a loss of -4 to DEX and a quartered movement rate until the injury heals in 1d4 months.
Mutations: Aberrant Form ("Transforming Fins")
No. Enc.: 1d4 (1d4)
Alignment: Neutral
Movement: 120' (40')
—Swim: 45' (15')
Armor Class: 3
Hit Dice: 4
Attacks: 1 (bite)
Damage: 2d6+1
Save: L2
Morale: 11
Hoard Class: None
XP: 135
Jawbreakers are armored, 4'-5' fish that inhabit murky swamps, lakes, and rivers. They are slow and sluggish in the water, and drift lazily beneath the surface...
...until prey nears the shoreline. At that point, a jawbreaker shifts its back fins into nimble legs with clawed feet, and springs onto the land, Surprising on a 1-5 on 1d6. It then rushes after prey with gnashing, bone-snapping teeth.
If a jawbreaker attacks a pack animal or mount with a successful To Hit roll of 17-20, it snaps the target's leg, resulting in crippling immobility. PCs struck on a 19-20 with such an attack suffer a loss of -4 to DEX and a quartered movement rate until the injury heals in 1d4 months.
Mutations: Aberrant Form ("Transforming Fins")
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