Brainsaw
No. Enc.: 1 (1)
Alignment: Chaotic
Movement: 120' (40')
—Fly: 120' (40')
Armor Class: 5
Hit Dice: 11
Attacks: L1 (slice)
Damage: 2d6 + special
Save: L6
Morale: 9
Hoard Class: VII
XP: 4,400
Brainsaws are enormous, carnivorous fish that reach anywhere from 15' to 25' in length. Devious hunters, they cruise busy waterways, hoping to snag unwary fishermen and sailors with their razored snouts. Crown-shaped nodules on their heads throb as they use their psionic abilities.
Brainsaws favor attacking beach- or ship-based prey, as upright targets allow them more maneuverability and accessibility for Dive [p. 58 of the Mutant Future Core Rules] attacks. If a brainsaw does more than 20 points of damage with one Dive, the victim suffers the loss of a body part (weapon hand, arm, leg...or even head), as determined at random by the Mutant Lord. It then swoops in to gobble the dismembered prey. Brainsaws must submerge for 1 round out of every 5 airborne.
Some brainsaws have been known to work in concert with other sentient aquatic creatures, like Fishmen [p. 72], lobstrosities [p. 81], and Clamazons.
Mutations: Mind Reflection, Mind Thrust, Precognition, Psionic Flight