Tuesday, November 22, 2011

"E" is for "Eyemoth"

Eyemoth

No. Enc.:  1d4 (1d6)
Alignment:  Neutral
Movement:  30' (10')
         —Fly:  180' (60')
Armor Class:  5
Hit Dice:  8
Attacks:  1 (bite)
Damage:  1d8
Save:  L4
Morale:  10
Hoard Class:  VII
XP:  4,560

Eyemoths, ravenous and indescriminate carnivores and scavengers, are nauseating, 6' long insects found in ruins, cave systems, and sewers.  Their moist, fleshy wings reach 15' across...and each is covered in 2d6 bulbous, leaking eyeballs.  Eyemoths are never surprised.

While flying, eyemoths can sling their optic fluids in a 20' long, 15' wide cone, and anyone caught in the spray must make a Saving Throw Versus Stun or be both Blinded and Paralyzed for 1d4+1 rounds.

Eyemoths suffer an extra +1 damage per die from cold-based attacks.

Mutations:  Combat Empathy, Enhanced Vision (Night Vision), Epidermal Susceptibility (Cold-Based Attacks) [D], Extra Parts (Multiple Eyes), Force Screen, Toxic Weapon ("Mucilage"), Weak Will [D]