Monday, April 25, 2011

"S" is for "Stinguin"

Stinguin

No. Enc.:  3d6 (6d6)
Alignment:  Neutral
Movement:  90' (30') 
Armor Class:  6
Hit Dice:   2
Attacks:  2 (1 bite, 1 sting)
Damage:  1d4 / 1d6+1 + poison
Save:  L1 
Morale:  10
Hoard Class:  XI
XP:  47

Stinguins are horrid little beasts that nest in cold, dank environs—cavern complexes, abandoned sewers, subterranean ruins, etc.  They are covered with greasy feathers, and stand between 1.5'-2' tall on 8 chitinous legs.  Their long tails end in menacing barbs that inject a Class 5 poison.

When hunting or defending their lairs, stinguins swarm over foes, tearing and stabbing until the threat is killed.  They scuttle up vertical surfaces and ceilings with ease.

Their multiple compound eyes give them almost 360-degree vision, so stinguins are Surprised only on a roll of 1 on 1d6.

Mutations:  Toxic Weapon (Venom)