Artifact: Shark-Skis
The artifacts known as shark-skis are 10'-long, rocket-powered, metal contraptions used to traverse the high seas. They are controlled via a combination of foot-triggered gyroscopes and wire "reins", and require a minimum DEX of 14—plus considerable practice—to master.
Shark-skis grant the rider a Swimming movement rate of 240' (80'), and provide no protection from attacks or the elements.
Two shark-skis are required for waterborne travel; the skis won't operate properly as individual units.
Shark-skis can be used offensively. The rider may make two melee attacks per round with the devices' robotic jaws, each inflicting 3d6 damage.
In this fashion, aqua-pirates, surf-Nazis, and the like use shark-skis to gnaw through boat hulls.
A shark-ski is hollow, and can hold up to 350 pounds of cargo without sinking. There's enough room inside to conceal a 7'-tall humanoid.
Total cargo weight (including pilot) for a pair of shark-skis can't exceed 1,000 pounds.
Shark-skis can be operated by Pure Humans, Mutant Humans, Androids, and bipedal Mutant Animals. Mutant Plants find them too cumbersome to control.
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Inspired by The Scooby-Doo Show episode #31, "The Creepy Case Of Old Iron Face" (1978).
And for the Savage Worlds version, click here!
And for the Savage Worlds version, click here!