Artifact: Shark-Skis
The artifacts known as shark-skis are 10'-long, rocket-powered, metal contraptions used to traverse the high seas. They are controlled via a combination of foot-triggered gyroscopes and wire "reins", and require a minimum DEX of 14—plus considerable practice—to master.
Shark-skis grant the rider a Swimming movement rate of 240' (80'), and provide no protection from attacks or the elements.
Two shark-skis are required for waterborne travel; the skis won't operate properly as individual units.
Shark-skis can be used offensively. The rider may make two melee attacks per round with the devices' robotic jaws, each inflicting 3d6 damage.
In this fashion, aqua-pirates, surf-Nazis, and the like use shark-skis to gnaw through boat hulls.
A shark-ski is hollow, and can hold up to 350 pounds of cargo without sinking. There's enough room inside to conceal a 7'-tall humanoid.
Total cargo weight (including pilot) for a pair of shark-skis can't exceed 1,000 pounds.
Shark-skis can be operated by Pure Humans, Mutant Humans, Androids, and bipedal Mutant Animals. Mutant Plants find them too cumbersome to control.
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Inspired by The Scooby-Doo Show episode #31, "The Creepy Case Of Old Iron Face" (1978).
And for the Savage Worlds version, click here!
And for the Savage Worlds version, click here!
You should only ever ski on mechanical sharks, kids. Important to remember that.
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