In addition to that Umerica Masters Of The Universe game, got shanghaied into running Neon Lords Of The Toxic Wasteland on Tuesday nights!
We're four seshes in... take a gander here!!!
A Bestiary for Mutant Futures, Crawlin' Classics, Gamma Worlds, and Assorted Post-Apocalyptic Wastelands.
In addition to that Umerica Masters Of The Universe game, got shanghaied into running Neon Lords Of The Toxic Wasteland on Tuesday nights!
We're four seshes in... take a gander here!!!
Here's some more DCC / Umerica / Aetherian dungeons (that also work perfectly for Neon Lords Of The Toxic Wasteland, Planet Motherfucker, and any other gonzocalypse).
Each has "toyetic playset features" and "accessories" to torment players. And shoddiness is part of their charm!
In recent years, I've switched from my beloved Mutant Future to Dungeon Crawl Classics.
And my favorite published setting / expansion is Umerica. It's my kinda gonzocalypse. Been playing steadily for over four years now.
I'm about to take the GM reins in my DCC group, and I'm using Aetheria as a setting. (That's what those recent posts have been about, where silly brainstorms really took root.)
First Appearance Of All Thangs Aetheria! |
I'm cranking up the jankiness of Aetheria even further, and really leaning into the "dollar store He-Man aesthetic". Things are gonna get silly, y'all.
Cue 21st-Century Filmation fanfare and symphonic soundtrack...
--
Planet Aetheria is rent asunder.
Rival nations of Nirvara of Mausolea lie in ruin.
THE CONQUERORS OF THE COSMOS™—iconic noble heroes and
dastardly villains—are missing, obliterated... or worse.
And The Forces Of Good are primarily to blame.
--
Yes, the combined might of She-Ro (Vindicatrix Of
Virtue and Daughter Of Blacksun The Liberator), Skulletox (Seventh Corpse-Born
Son Of Skull-Or The Deceaseless), and interplanetary despot Lord Vespero
Necronox (Evil Overlord Of Evil) revealed Aetheria's darkest secret:
Castle Oldskull, renowned bastion of all that is moral
and decent, was in actuality a parasitic entity leeching the magical lifeforces
of the populace to maintain an unrighteous status quo.
And, LO!!! A mighty battle between Light,
Darkness, and Everything In-Between raged...
...wreaking techno-sorcerous havoc and freakishly
bending Reality As Was Known.
Now you—perhaps the last remaining
Aetherians (and lowly ones, at that)—find yourselves amongst the
warpwastes to forge your own paths.
Where once stood only Castle Oldskull, bizarre new
structures loom, resplendent with artifacts magical and mechanical guarded by
robo-witches, spookborgs, all manner of abominations... and worse.
The worldwreck awaits.
Long live Aetheria!
LONG LIVE THE CONQUERORS OF THE COSMOS™!!!
(Cross-posted from here.)
Karl Kongchak |
Even the post-apocalypse needs a rumpled, cantankerous crusader who's a perpetual thorn in the sides of The Powers That Be.
Karl can flip from charming to snide in a heartbeat, and wields sarcasm like a razor. His cleverness is outmatched only by survival skills--he's zippier than an irradiated cockroach and luckier than a three-legged leprechaun.
Angled View |
Rear View (with Targeter) |
Side View |
Angled View |
What A Foe Sees! |
Here's my current DCC Umerica character rejiggered from various Transmorphotronobotic games that never got off the ground. Consider him extra-jankified to fit into the apocalypse proper.
—
On his home planet, Silverscreen was a curmudgeonly antiquarian, archivist, and amateur holographic-arts critic [think Doc "Bones" McEbert].
Then came "The Incident", where his scoutcraft crashed on a primitive, desert backwater one fateful July night in 1947. He hid from local law and military forces in a run-down drive-in, and stayed there for decades learning about his environs through the lens of B-movies and classroom scare films. Armageddon led him to coming out of the literal (storage) closet to a ruined world.
(art by me) |
Page 1 |
Page 2 |
"The Incident" |
Alt-Mode! |
Reel Hatchet! |
Film Canister Battle-Tote! |
(commission by Jacob Blackmon) |
It was here at Camp Karankawa, some twenty-five years ago on a night just like this, when a devastating boating accident took the life of a young camp counselor.
The site stayed open, but tragedy struck over... and over... and over again across the decades, ultimately forcing closure for a few seasons.
But now, in the summer of 1980, Camp Karankawa reopens for a new generation of rambunctious, rowdy, randy reprobates...
...AND A TIDAL WAVE OF GORE WILL DELUGE THEM ALL!!!
--
Here's another collaborative beastie arising from our Umerica group. Each player rolled on the ol' mutations chart from Maximum Mutagenesis (which is a danged snazzy tome), hence the resulting ridiculousness.
Sneakstank: INIT +3; ATK big pincer +5 melee (2d6), small pincer +5 melee (1d6); AC 10 (d5 Armor); HD 3; MV 20' or 60' swim; ACT 1d20 (big) and 1d16 (small); SP Abnormal Limbs, Aquatic Adaptation (Water Ambush), Gigantic Proportions (Huge Eyes), Queasy Emissions (Offensive Odor); SV Fort +4, Ref +0, Wil +2; AL N or C.
This unholy creation was a collaborative effort amongst my long-term Umerica group.
Sooooo Much Better Than Standard Mutant Crawl Classics Rules |
Meet the resultant monstrosity!