Monday, October 14, 2013

Devastation Drive-In 3-D — 'Xtro' (1983) (Part 1)



X-Husband (Stage 1)

No. Enc.:  1 (1)
Alignment:  Chaotic
Movement:  75' (25')
Armor Class:  5
Hit Dice:  10
Attacks:  1 (bite or tongue-stab)
Damage:  2d8 or Special
Save:  L7
Morale:  9
Hoard Class:  None
XP:  1,700

Many Ancients claimed to be victims of traumatic alien abductions involving humiliating experimentation and agonizing torture...

...but they were dismissed as crackpots and lunatics, their tales relegated to tabloids and shoddy television programming...

...BUT THE STORIES WERE TRUE...AND EVEN MORE HORRIBLE THAN IMAGINED!!!

Once Pure Human males, x-husbands are slimy, skull-faced horrors warped by extraterrestrial modification.  They scuttle "backwards" on all fours thanks to wrenched, twisted frames

An x-husband attacks with toothy maw and elongated (5' long), piercing tongue.  The tongue discharges with such force that it penetrates a victim's skull, killing instantly upon a failed Saving Throw Versus Death.  Protective visors, armored helmets, and the like allow +3 bonus to the Save.

X-husbands obsess about reuniting with their former families and loved ones.  But to be accepted by those they once knew, an x-husband must return to its original human likeness...which it does by being reborn through a human host!  

The process is abominable, as the creature subdues a Pure or Mutant Human female, extrudes an ovipositor from its chest into her mouth, implants an egg...and then dissolves into viscous sludge as she lies unconscious.

When the poor woman awakens 1d6 turns later, she has but moments to realize she's impossibly bloated with a full-term pregnancy...

...that spawns a full-grown adult male, who claws and gnaws his way free, killing her.  

"Ghastly" doesn't even begin to describe it.  

The newly reborn x-husband looks identical to its prior Pure Human incarnation, and it does everything in its power to find its kin.  Upon the joyful reunion, the x-husband feigns amnesia, and happily accepts all the adoration and attention it can, before implementing the next phase of its sinister agenda....

Mutations:  Aberrant Form ("Tongue-Spear")










Sunday, October 13, 2013

Devastation Drive-In 3-D — 'Horror Of The Blood Monsters' (1970)



Yabbex

No. Enc.:  0 (1d6)
Alignment:  Neutral
Movement:  75' (25')
      —Swim:  120' (40')
Armor Class:  4
Hit Dice:  8
Attacks:  2 (2 claws)
Damage:  2d6 / 2d6
Save:  L8
Morale:  9
Hoard Class:  VI
XP:  2,060

As The Ancients traversed the cosmos and explored distant worlds, water was perhaps the most precious of resources...

...WHICH PROVED QUITE DEADLY TO PROCURE WHEN INHABITED BY AMPHIBIOUS FREAKS WITH A HUNGER FOR HUMAN FLESH!!!

The yabbex are bipedal crustaceoids with thick carapaces, portly builds, and long, stringy manes.  They lurk in the rocky outcroppings of freshwater rivers and lakes to better spy on shorebound targets, and then ambush those that enter the water.  Yabbex attack from the depths, Surprising on a roll of 1-4 on 1d6.  Anyone targeting a submerged yabbex with a ranged weapon suffers a -2 To Hit penalty.

Yabbex sport two massive pincers that disarm targets on a natural To Hit roll of 18-20.

Mutations:  None











Artifact:  Spectrum Gun

A spectrum gun emits waves of "chromatic radiation" that alter the colorations of everything targeted—people, objects, environs—to a uniform hue of the wielder's choosing (as long as it's green, red, blue, or yellow, that is).

Yep, that's all it does.

The effect encompasses a 20' radius at a range up to 20', and lasts 2d10 rounds.  Each gun carries a battery with 10d10 charges.

(Some Mutant Lords may rule that sudden color shifts grant a bonus to Surprise and/or Initiative rolls, or cause those with color blindness to suffer penalties.)





Green

Red


Blue


Yellow

Saturday, October 12, 2013

Devastation Drive-In 3-D — 'Hell Island' aka 'Attack Of The Beast Creatures' (1985)



Zunee

No. Enc.:  0 (12d12)
Alignment:  Chaotic
Movement:  180' (60')
Armor Class:  3
Hit Dice:  3 hp
Attacks:  2 (2 bites)
Damage:  1d6 / 1d6
Save:  L1
Morale:  12
Hoard Class:  VI
XP:  10

The Ancients considered themselves masters of their planet, having mapped out its entire surface and cataloged every known species and jungle tribe...

...but on a mysterious island invisible to all technology, they discovered a people unlike any other...

...A RACE OF DIMINUTIVE DWARVES WITH A SAVAGE APPETITE FOR HUMAN FLESH!!!

The zunee (singular and plural) are stunted, foot-tall humanoids with stringy black hair, rubbery orange hides, oversized heads, and luminous eyes devoid of irises and pupils.  They live arboreal existences in toxic jungles rife with acidic pools, and seemingly never sleep.  All zunee look identical, and appear to be male, making their reproductive habits a mystery.

Zunee are rapacious carnivores.  Frighteningly speedy and ferocious, they attack as 5 HD monsters.  Zunee are also incredibly spry, making standing leaps of 15' and scaling vertical surfaces at full movement rate.  

The zunee fearlessly attack large groups of adventurers.  They first engage in solo hit-and-run attacks for several hours, bursting from the underbrush to weaken and demoralize their prey before pouncing en masse from the treetops above.  And they tirelessly chase down fleeing victims.  Zunee kills are skeletonized in minutes.

Anyone bitten by a zunee has a 20% chance of contracting rabies [p. 48 of the Mutant Future Core Rules], but the resultant Saving Throw Vs Poison gets a +2 bonus to the roll to avoid the effects.

Though clearly intelligent (based on their woven skirts, idol worship, and ambush tactics), every effort at peaceful contact with the zunee has ended in mayhem and bloodshed.

Mutations:  Dwarfism, Enhanced Vision (Night Vision), Increased Balance, Toxic Weapon ("Rabid")