No. Enc.: 1d4 (1d6)
Alignment: Neutral
Movement: 120' (40')
Armor Class: 6
Hit Dice: 9
Attacks: 5 (4 punches, 1 bite), or 2 weapons
Damage: 1d4 / 1d4 / 1d4 / 1d4 / 1d8, or by weapons
Save: L9
Morale: 9
Hoard Class: XVIII
XP: 3,800
Catermen are fleshy, 12'-15' long insectoids that "stand" 6'-7' upright. They can cling to all but the slickest surfaces. Gregarious and chatty, catermen collect stories and tall tales from travelers. One can always determine a caterman's mood by the movements of its antennae and tail-whips.
Catermen spit strong, sticky strands of silk at distances up to 15'. Creatures caught within become cocooned, and can't move or attack. Anyone with a STR of 16 or less breaks free in 2d4 turns; those with higher scores do so in 1d4+2 rounds.
Upon encountering sentient mutant plants, catermen ask ever so politely if they can take a small nibble (which only inflicts 1d3 damage) of their personages. They relish the flavors of exotic vegetation as a sommelier does wine, you see.
Catermen spit strong, sticky strands of silk at distances up to 15'. Creatures caught within become cocooned, and can't move or attack. Anyone with a STR of 16 or less breaks free in 2d4 turns; those with higher scores do so in 1d4+2 rounds.
Upon encountering sentient mutant plants, catermen ask ever so politely if they can take a small nibble (which only inflicts 1d3 damage) of their personages. They relish the flavors of exotic vegetation as a sommelier does wine, you see.
I have to say, judging from the last picture, the Catermen are snappy dressers.
ReplyDeleteNow that you mention it, they can be *quite* the dandies.
ReplyDelete