No. Enc.: 1 (1d3)
Alignment: Neutral
Movement: 60' (20')
Armor Class: 4
Hit Dice: 6
Attacks: 3 or 1 (2 claws, 1 bite, or 1 radula)
Damage: 1d6 / 1d6 / 1d10, or 2d4 + poison
Save: L3
Morale: 10
Hoard Class: VII
XP: 1,570
Slugbears are plodding, 11' tall bipeds with shaggy, slime-drenched fur. They can slowly (over 3 rounds) elongate their torsos and limbs so as to reach heights over 20', and contort through openings seemingly too small for their bulk.
A slugbear harpoons targets up to 15' away with its barbed, radular tongue, injecting a Class 11 paralytic neurotoxin in the process.
Given their malleability and perpetual sogginess, slugbears are immune to blunt / bashing weapons and crushing, and suffer halved damage from fire-based attacks. Desiccating agents (salts, silica gels, etc.), though, inflict 2d6 damage per round of exposure.
Mutations: Frailty ("Dehydration Sensitivity") [D], Toxic Weapon (Venom)
Designer's Notes: The Slugbear began as but a sketch, sprung from the fertile, fevered mind of Jason Sholtis (he of the awesome The Dungeon Dozen blog, which every self-respecting DM / GM / Judge / Screenmonkey should have bookmarked) over on G+. He kindly gave me permission to run with the concept, so I statted it up. Here's the original art!
Sweet! And, of course, terrible!
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