Healin' ain't easy in the Mutant Future.
Sure, when compared to other Ol' Skool games, Level 1 characters start out with a hefty chunk of sweet, succulent Hit Points. But unless you're lucky enough to have rejuvenating mutations or a stash of Ancient medical supplies, you're at the mercy of all manner of apocalyptic hazards and laser-toting animal-men. And the Mutant Future Core Rulebook's stark random Treasure Hoard Tables don't do you any kindnesses.
So thank Wisdom From The Wastelands #13: Medical Devices for saving your irradiated bacon!
This issue showcases 5 dense pages of all-new, life-sustaining Artifacts, including these dandy devices
) Auto-Medic: Essentially a souped-up tricorder that diagnoses and treats what ails ya. It's the gadget 4 out of 5 surly, cornfed space-doctors recommend most!
) Auto-Injector: Something went seriously awry at Waynetech if they started mass-producing a certain someone's trademark gadget....
) Black Ray: Any Gamma World player worth his salt knows that the Black Ray Pistol is "the ultimate hand-held weapon...[that] causes instant death to living targets not protected by a force field"¹. But the Mutant Future versions have been repurposed to just rid a target of invasive organisms. INSTANT DEATH TO ACCURSED PARASITES...WHOO-HOO!!!
) RadBeGone: Nuclear-negating nanites. It's nice to know that Ron Popeil's legacy lives on, thousands of years after the apocalypse.
) The Resurrector: I'll just say this: any artifact whose Negative Effect Table lists Death as the least terrible option is AWESOME.
And there are plenty of more invaluable tools to keep your PCs alive another day.
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Rounding out the supplement is a new mutation, Genetic Replication, which translates to "viral duplication". PCs with this one could run amok, for good or ill.
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So much cool loot make this edition of WFTW is one of my favorites of the entire series. Yeah, it reads a little dry (like most WFTW supplements), but author Chris "Outlander" Van Deelen did a dandy job, and really expanded the game's medical options. Order today!!!
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1: Gamma World 1e Core Book, p. 32
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