Saturday, August 25, 2012

Fun With Feedback — "Frathouse Of The Apes" Edition


The Internet's Theron Bretz clued me into a G+ post by Christopher "The Secret DM" Mennell that mentioned one majestic word:  broboon.  And he insisted I add it to the Field Guide.

Much to my ego's dismay, full credit for what follows goes to Mssrs Mennell and Bretz, and one Josh Roby (who named them, I believe).  I just statted them up, but I had a helluva time doing so.



Broboon

No. Enc.:  2d6 (4d6)
Alignment:  Chaotic
Movement:  90' (30')
Armor Class:  7
Hit Dice:  3
Attacks:  3 or 1 (2 claws, 1 bite, or weapon)
Damage:  1d4 / 1d4 / 1d6, or by weapon
Save:  L3
Morale:  7
Hoard Class:  VI, IX, + 1 red plastic cup per individual
XP:  95

Belligerent, lewd, loutish, and loud, broboons are the most obnoxious brutes in the Mutant Future.  They are obsessed with Ancient vehicles, colognes, fashions, beverages, and erotica, and despoil any territory they occupy with their incessant "partying". As broboons are exclusively male, they doggedly harass and pursue females of any and all sentient species.

Broboons are perpetually intoxicated, and suffer a -2 To Hit in all melee combat situations.  That said, once every 3 rounds, a broboon can disgorge a noxious stream of alcohol and bile up to 15' away that acts as a Class 5 poison.

Despite their lunkheadedness, broboons adhere to a sacrosanct code of behavior, with laws like "Brah shall never kill Brah, Brah" and "broboons before hoboons."

They are awful.

Mutations:  Reduced Oxygen Efficiency [D], Shriek, Toxic Weapon (Projectile Vomit)



4 comments:

  1. Oh dear God. I must work these into the next con game somehow. "Animal House" indeed!

    ReplyDelete
  2. Oh my dude bro, this is awesome. Thank you so much for the nod! Can't wait to pummel my PCs with these!

    ReplyDelete