Nuculusk
No. Enc.: 1d4 (1d10)
Alignment: Neutral
Movement: 30' (10')
Armor Class: 9
Hit Dice: 4
Attacks: 1 (bite)
Damage: 1d3
Save: L2
Morale: 9
Hoard Class: None
XP: 125
Congregating in toxic waste dumps, ruined reactors, and abandoned laboratories, nuculusks are rubbery slugs that feed on radiation. Their thick, black bodies reach anywhere from 2' to 4' long, and continually glow with a pale green light (meaning they never Surprise opponents with visual senses). They have no difficulty clinging to vertical surfaces and ceilings.
Nuculusks, when agitated, fire beams of intense radiation from their antennae, ranging from Class 5 to Class 10 (determined at random on 1d6—Class 5 on a 1, Class 6 on a 2, etc.). And nuculusks can detect radiation at distances of up to mile away...meaning they are frequently drawn to the nuclear power sources of Basic Androids.
Mutations: Bizarre Appearance (Luminescence) [D], Optic Emissions (Gamma Eyes), Reflective Epidermis (Radiation), Unique Sense (Detect Radiation), Ultraviolet Vision
No. Enc.: 1d4 (1d10)
Alignment: Neutral
Movement: 30' (10')
Armor Class: 9
Hit Dice: 4
Attacks: 1 (bite)
Damage: 1d3
Save: L2
Morale: 9
Hoard Class: None
XP: 125
Congregating in toxic waste dumps, ruined reactors, and abandoned laboratories, nuculusks are rubbery slugs that feed on radiation. Their thick, black bodies reach anywhere from 2' to 4' long, and continually glow with a pale green light (meaning they never Surprise opponents with visual senses). They have no difficulty clinging to vertical surfaces and ceilings.
Nuculusks, when agitated, fire beams of intense radiation from their antennae, ranging from Class 5 to Class 10 (determined at random on 1d6—Class 5 on a 1, Class 6 on a 2, etc.). And nuculusks can detect radiation at distances of up to mile away...meaning they are frequently drawn to the nuclear power sources of Basic Androids.
Mutations: Bizarre Appearance (Luminescence) [D], Optic Emissions (Gamma Eyes), Reflective Epidermis (Radiation), Unique Sense (Detect Radiation), Ultraviolet Vision
That's cleverly simple too, and the concept almost of a nemesis for a character type is interesting.
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